Pokaż wyniki od 1 do 4 z 4
| Poszukiwane pluginy AMXX - Bank Ammo pack (ZP_Bank) Poszukuje sprawnego Banku ammo pack na serwer ZP. Zależy mi aby bank miał auto save ... |
-
20-03-10 13:35 #1
Bank Ammo pack (ZP_Bank)
Poszukuje sprawnego Banku ammo pack na serwer ZP.
Zależy mi aby bank miał auto save paczek pod koniec mapy oraz zapis paczek na nick.
Kto mi znajdzie sprawnego karma leciChcesz się nauczyć robić map do cs?
Masz jakiś problem w mappingu?
Zapraszam cię na moją stronę udzielę ci odpowiedź na każde pytanie.

-
21-03-10 09:50 #2
Odp: Bank Ammo pack (ZP_Bank)
Znalazłem bank działa ale jest na IP zmieniał by mi ktoś żeby był na nick?
Kod:/*================================================================================ Last update 10.10.2009 0:44 ATTENTION! THIS IS MODIFIED BETA VERSION 1.4!!! ORIGINAL COULD BE FOUND HERE http://forums.supercentral.net/index.php?showtopic=125 -------------------------------- -*- [ZP] Dragons Portal Ammo Bank -*- -------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ Ammo Bank for Dragons Portal Zombie Plague Server. Put this in your zombieplague.cfg // Banking system // -------------- zp_bank_announce_time 300 // How often you see text about Banking system zp_bank_store_max 100000 // Maximum amount of stored ammopacks per player zp_bank_deposit_min 50 // Minimum value to deposit single time zp_bank_withdraw_max 250 // Maximum value to withdraw single time zp_bank_withdraw_limit 500 // Max amount to withdraw per map. zp_bank_savedays 14 // Maximum offline time for user before he will be prunned [0-disabled] zp_bank_autosave 1 // Saves to vault on any bank activity. May cause server lag, use with caution. zp_bank_debug 1 // Logging level. 3 - log all activity, 2 - only DataBase activity, 1 - only autoprune and admin log, 0 - disable. Usage: Say this in any chat: /bank - check balance /deposit <amount> - amount to deposit in bank /withdraw <amount> - amount to withdraw from bank Admin commands: zp_setbank <name> <amount> - Set player ammobank value zp_addbank <name> <amount> - Add ammopacks to player ammobank zp_limbank <name> <amount> - Set player ammobank withdraw limit status zp_setammo <name> <amount> - Set player pocket ammopacks zp_addammo <name> <amount> - Add ammopacks to players pocket Player commands: playerbank - Show current ammobank values for players Set to flag "a" by default, you can easily change it in code below, or in cmdaccess.ini. Commands should be idiot-proof, but be careful in usage. Setting too big ammovalues could ruin gameplay. ================================================================================*/ #include <amxmodx> #include <amxmisc> #include <zombieplague> #include <vault> stock const ZP_BANK_FMT[] = "^x04[ZP]^x01 %L" stock const zplog[] = "zp_bank_activity.log" new g_iAmmoPacks[33] new g_iSessionMovement[33] new g_iWithdrawLimit[33] new g_szAuth[33][32] new cvAnnounceTime new cvBankMax new cvDepositMin new cvWithdrawMax new cvWithdrawLimit new cvBankSaveDays new cvAutoSave new cvDeBug LoadClient(id, szAuth[]) { static szValue[11] new iValue = 0 new key[38], vaultdata[56], name[34], timestamp[11] // Little memory cleanup szValue[0] = '^0' key[0] = '^0' vaultdata[0] = '^0' name[0] = '^0' timestamp[0] = '^0' format(key,37,"ZBANK.%s",szAuth) get_vaultdata(key,vaultdata,55) parse(vaultdata,name,33,timestamp,10,szValue,10) remove_quotes(name) if (strlen(szValue) > 0) { iValue = (g_iAmmoPacks[id] = str_to_num(szValue)) } SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_LOAD", iValue, szAuth, (get_pcvar_num(cvWithdrawLimit) - g_iWithdrawLimit[id])) if (get_pcvar_num(cvDeBug) >= 2) { if (iValue != 0) { log_to_file(zplog,"[ZP] DBLoad: loaded ^"%d^" ammovalue for (Player ^"%s^") (IP ^"%s^")",iValue,name,szAuth) } else { log_to_file(zplog,"[ZP] DBLoad: nothing to load for (IP ^"%s^"). So sad.",szAuth) } } } SaveClient(id, szAuth[]) { static szValue[11] new key[38], vaultdata[56], name[32] // Little memory cleanup szValue[0] = '^0' key[0] = '^0' vaultdata[0] = '^0' name[0] = '^0' num_to_str(g_iAmmoPacks[id] + g_iSessionMovement[id], szValue, charsmax(szValue)) get_user_name(id, name, 31) format(key,37,"ZBANK.%s",szAuth) format(vaultdata,55,"^"%s^" %d %s",name,get_systime(),szValue) if (str_to_num(szValue) <= 0) { remove_vaultdata(key) } else { set_vaultdata(key,vaultdata) } if (get_pcvar_num(cvDeBug) >= 2) { if (str_to_num(szValue) > 0) { log_to_file(zplog,"[ZP] DBSave: saved ^"%s^" ammovalue for (Player ^"%s^") (IP ^"%s^")",szValue,name,szAuth) } else { log_to_file(zplog,"[ZP] DBSave: nothing to save for (IP ^"%s^"). So sad.",szAuth) } } } MemClr(id) { g_szAuth[id][0] = '^0' g_iAmmoPacks[id] = 0 g_iSessionMovement[id] = 0 g_iWithdrawLimit[id] = 0 } cleanDB() { // Open up the vault file - read line by line // Use vault to delete to any data over a certain age new gVaultFile[128] if ( !file_exists(gVaultFile) ) return get_localinfo("amxx_vault", gVaultFile, 127) new ammoSaveDays = get_pcvar_num(cvBankSaveDays) if ( ammoSaveDays < 0) return if (get_pcvar_num(cvDeBug) >= 1) { log_to_file(zplog,"[ZP] DBClean: starting DB cleanup...") } // Create a copy of savekeys to remove new temp[128], pcounter formatex(temp, 127, "%s~", gVaultFile) new vaultFile = fopen(gVaultFile, "r") new tempFile = fopen(temp, "w+") // Read through the file looking for valid entries // Check the epoch time to see if deletion should happen new data[93], vaultSaveKey[38], name[34], epoch[11], value[11] new maxTime = ammoSaveDays * 24 * 3600 new curTime = get_systime() new bool:dataFound while ( !feof(vaultFile) ) { data[0] = '^0' // Read the line in vault and if zp save info check to see if we should copy vault key to temp file // Don't need to read whole line only enough for what we need to parse fgets(vaultFile, data, 92) if ( equal(data, "ZBANK", 5) ) { vaultSaveKey[0] = '^0' name[0] = '^0' epoch[0] = '^0' value[0] = '^0' // Only copy keys if older than max save days parse(data, vaultSaveKey, 37, name, 33, epoch, 10, value, 10) if ( (str_to_num(epoch) + maxTime) < curTime ) { fprintf(tempFile, "%s^n", vaultSaveKey) dataFound = true } } } // Finished reading vault close it fclose(vaultFile) if ( dataFound ) { // Reset to top of temp file fseek(tempFile, 0, SEEK_SET) // Remove all entries in temp file from vault.ini while ( !feof(tempFile) ) { vaultSaveKey[0] = '^0' fgets(tempFile, vaultSaveKey, 38) trim(vaultSaveKey) if ( vaultSaveKey[0] != '^0' ) { remove_vaultdata(vaultSaveKey) pcounter++ if (get_pcvar_num(cvDeBug) >= 1) { log_to_file(zplog,"[ZP] DBClean: Deleting %s due to defined autoprune",vaultSaveKey) } } } } fclose(tempFile) delete_file(temp) if (get_pcvar_num(cvDeBug) >= 1) { log_to_file(zplog,"[ZP] DBClean: database prunned successfully. %d users deleted. Settings: %d days",pcounter,ammoSaveDays) } } // Admin set ammopacks for player bank public cmd_zpbankset(id, level, cid) { // Check for access flag if (!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED; // Retrieve arguments static arg[32], ammo[11], player, amount read_argv(1, arg, sizeof arg - 1) read_argv(2, ammo, sizeof arg - 1) amount = str_to_num(ammo) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) // Invalid target if (!player) return PLUGIN_HANDLED; if (amount >= 0) { g_iAmmoPacks[player] = amount } if (get_pcvar_num(cvDeBug) >= 1) { new PIP[32],Pname[32] get_user_name(player, Pname, 31) get_user_ip(player, PIP, 31, 1) log_to_file(zplog,"[ZP] BankSet: set ^"%d^" bank ammovalue for (Player ^"%s^") (IP ^"%s^")",amount,Pname,PIP) console_print(id,"[ZP] Set ^"%d^" bank ammovalue for ^"%s^"",amount,Pname,PIP) } // If autosave enabled save this bullshit to vault if (get_pcvar_num(cvAutoSave) == 1) { SaveClient(player, g_szAuth[player]) } return PLUGIN_HANDLED; } // Admin add ammopacks to player bank public cmd_zpbankadd(id, level, cid) { // Check for access flag if (!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED; // Retrieve arguments static arg[32], ammo[11], player, amount read_argv(1, arg, sizeof arg - 1) read_argv(2, ammo, sizeof arg - 1) amount = str_to_num(ammo) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) // Invalid target if (!player) return PLUGIN_HANDLED; g_iAmmoPacks[player] += amount if (get_pcvar_num(cvDeBug) >= 1) { new PIP[32],Pname[32] get_user_name(player, Pname, 31) get_user_ip(player, PIP, 31, 1) log_to_file(zplog,"[ZP] BankSet: added ^"%d^" bank ammovalue for (Player ^"%s^") (IP ^"%s^")",amount,Pname,PIP) console_print(id,"[ZP] Added ^"%d^" bank ammovalue for ^"%s^"",amount,Pname,PIP) } // If autosave enabled save this bullshit to vault if (get_pcvar_num(cvAutoSave) == 1) { SaveClient(player, g_szAuth[player]) } return PLUGIN_HANDLED; } // Admin set withdraw limit status for player public cmd_zpbanklim(id, level, cid) { // Check for access flag if (!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED; // Retrieve arguments static arg[32], limit[11], player, amount read_argv(1, arg, sizeof arg - 1) read_argv(2, limit, sizeof arg - 1) amount = str_to_num(limit) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) // Invalid target if (!player) return PLUGIN_HANDLED; g_iWithdrawLimit[player] = amount if (get_pcvar_num(cvDeBug) >= 1) { new PIP[32],Pname[32] get_user_name(player, Pname, 31) get_user_ip(player, PIP, 31, 1) log_to_file(zplog,"[ZP] BankSet: set ^"%d^" withdraw limit for (Player ^"%s^") (IP ^"%s^")",amount,Pname,PIP) console_print(id,"[ZP] Set ^"%d^" withdraw limit for ^"%s^"",amount,Pname,PIP) } return PLUGIN_HANDLED; } // Admin set ammopacks to pocket public cmd_zpammoset(id, level, cid) { // Check for access flag if (!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED; // Retrieve arguments static arg[32], ammo[11], player, amount read_argv(1, arg, sizeof arg - 1) read_argv(2, ammo, sizeof arg - 1) amount = str_to_num(ammo) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) // Invalid target if (!player) return PLUGIN_HANDLED; zp_set_user_ammo_packs(player, amount) if (get_pcvar_num(cvDeBug) >= 1) { new PIP[32],Pname[32] get_user_name(player, Pname, 31) get_user_ip(player, PIP, 31, 1) log_to_file(zplog,"[ZP] BankSet: set ^"%d^" pocket ammovalue for (Player ^"%s^") (IP ^"%s^")",amount,Pname,PIP) console_print(id,"[ZP] Set ^"%d^" pocket ammovalue for ^"%s^"",amount,Pname,PIP) } return PLUGIN_HANDLED; } // Admin add ammopacks to pocket public cmd_zpammoadd(id, level, cid) { // Check for access flag if (!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED; // Retrieve arguments static arg[32], ammo[11], player, amount read_argv(1, arg, sizeof arg - 1) read_argv(2, ammo, sizeof arg - 1) amount = str_to_num(ammo) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) // Invalid target if (!player) return PLUGIN_HANDLED; zp_set_user_ammo_packs(player, zp_get_user_ammo_packs(player) + amount) if (get_pcvar_num(cvDeBug) >= 1) { new PIP[32],Pname[32] get_user_name(player, Pname, 31) get_user_ip(player, PIP, 31, 1) log_to_file(zplog,"[ZP] BankSet: added ^"%d^" pocket ammovalue for (Player ^"%s^") (IP ^"%s^")",amount,Pname,PIP) console_print(id,"[ZP] Added ^"%d^" pocket ammovalue for ^"%s^"",amount,Pname,PIP) } return PLUGIN_HANDLED; } // Admin check players bank accounts public cmd_zpbanklist(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED new playerCount new players[32], name[32] get_players(players, playerCount) console_print(id,"Players Bank Accounts:^n") new pid, teamName[5] for ( new team = 1; team >= 0; team-- ) { for ( new x = 0; x < playerCount; x++ ) { pid = players[x] if ( zp_get_user_zombie(pid) != team ) continue get_user_name(pid, name, 31) teamName[0] = '^0' if ( zp_get_user_zombie(pid) == 1 ) copy(teamName, 4, "ZM :") else if ( zp_get_user_zombie(pid) == 0 ) copy(teamName, 4, "HU :") else copy(teamName, 4, "S :") console_print(id, "%s%-24s (Bank: ^"%d^") (Pocket: ^"%d^") (WLimit: ^"%d^")", teamName, name, (g_iAmmoPacks[pid] + g_iSessionMovement[pid]), zp_get_user_ammo_packs(pid), (get_pcvar_num(cvWithdrawLimit) - g_iWithdrawLimit[pid])) } } console_print(id, "") if (get_pcvar_num(cvDeBug) >= 3) { new PIP[32],Pname[32] get_user_name(id, Pname, 31) get_user_ip(id, PIP, 31, 1) log_to_file(zplog,"[ZP] Bank: (Player ^"%s^") (IP ^"%s^") asked for players bank account list",Pname,PIP) } return PLUGIN_HANDLED; } public plugin_init() { register_plugin("[ZP] Ammo Bank", "1.4", "danielkza and Lethal") register_clcmd("say", "Command_Say") register_dictionary("zp_bank_ammo.txt") cvAnnounceTime = register_cvar("zp_bank_announce_time", "300") cvBankMax = register_cvar("zp_bank_store_max", "100000") cvDepositMin = register_cvar("zp_bank_deposit_min", "50") cvWithdrawMax = register_cvar("zp_bank_withdraw_max", "250") cvWithdrawLimit = register_cvar("zp_bank_withdraw_limit", "500") cvBankSaveDays = register_cvar("zp_bank_savedays", "14") cvAutoSave = register_cvar("zp_bank_autosave", "1") cvDeBug = register_cvar("zp_bank_debug", "1") register_concmd("playerbank", "cmd_zpbanklist", ADMIN_ALL, " - Show current ammo values for players") register_concmd("zp_setbank", "cmd_zpbankset", ADMIN_IMMUNITY, "<name> <amount> - Set player ammobank value") register_concmd("zp_addbank", "cmd_zpbankadd", ADMIN_IMMUNITY, "<name> <amount> - Add ammopacks to player ammobank") register_concmd("zp_limbank", "cmd_zpbanklim", ADMIN_IMMUNITY, "<name> <amount> - Set player ammobank withdraw limit status") register_concmd("zp_setammo", "cmd_zpammoset", ADMIN_IMMUNITY, "<name> <amount> - Set player pocket ammopacks") register_concmd("zp_addammo", "cmd_zpammoadd", ADMIN_IMMUNITY, "<name> <amount> - Add ammopacks to players pocket") Task_Announce() } public plugin_end() { // Client's should have already been saved by now (client_disconnect is called before plugin_end). // But it costs nothing to be sure. new iPlayers[32], iNum get_players(iPlayers, iNum) new iPlayer for(new i=0; i < iNum;i++) { iPlayer = iPlayers[i] if (strlen(g_szAuth[iPlayer]) > 0) SaveClient(iPlayer, g_szAuth[iPlayer]) MemClr(iPlayer) } cleanDB() } public client_putinserver(id) { static szAuth[32] MemClr(id) get_user_ip(id, szAuth, 31, 1) copy(g_szAuth[id], charsmax(g_szAuth[]), szAuth) LoadClient(id, szAuth) } public client_disconnect(id) { if (strlen(g_szAuth[id]) > 0) SaveClient(id, g_szAuth[id]) MemClr(id) } new msgSayText = -1 stock bool:SayText(const receiver, sender, const msg[], any:...) { if(msgSayText == -1) msgSayText = get_user_msgid("SayText") if(msgSayText) { if(!sender) sender = receiver static buffer[512] vformat(buffer,charsmax(buffer),msg,4) if(receiver) message_begin(MSG_ONE_UNRELIABLE,msgSayText,_,receiver) else message_begin(MSG_BROADCAST,msgSayText) write_byte(sender) write_string(buffer) message_end() return true } return false } public Task_Announce() { static iPlayers[32], iNum, iPlayer get_players(iPlayers, iNum) for(new i=0; i < iNum;i++) { iPlayer = iPlayers[i] SayText(iPlayer, iPlayer, ZP_BANK_FMT, LANG_PLAYER, "ZP_BANK_ANNOUNCE") } set_task(get_pcvar_float(cvAnnounceTime), "Task_Announce") } enum { CMD_DEPOSIT = 1, CMD_WITHDRAW, CMD_INFO } public Command_Say(id) { static szArgs[32] read_args(szArgs, charsmax(szArgs)) remove_quotes(szArgs) static szArg1[32], szArg2[32] parse(szArgs, szArg1, charsmax(szArg1), szArg2, charsmax(szArg2)) new iCommand = 0 if(equali(szArg1, "/deposit")) iCommand = CMD_DEPOSIT else if(equali(szArg1, "/withdraw")) iCommand = CMD_WITHDRAW else if(equali(szArg1, "/bank")) iCommand = CMD_INFO if(iCommand) { if(iCommand == CMD_INFO) Command_Info(id) else { new iValue = str_to_num(szArg2) if(iValue <= 0) SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_INVALID_AMOUNT") else if(iCommand == CMD_DEPOSIT) Command_Deposit(id, iValue) else Command_Withdraw(id, iValue) } return PLUGIN_HANDLED } return PLUGIN_CONTINUE } Command_Info(id) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_LOAD", g_iAmmoPacks[id] + g_iSessionMovement[id], g_szAuth[id], (get_pcvar_num(cvWithdrawLimit) - g_iWithdrawLimit[id])) } Command_Deposit(id, iDeposit) { new iCurrentAmount = zp_get_user_ammo_packs(id) new iDepositMin = get_pcvar_num(cvDepositMin) if(!iCurrentAmount) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_NO_AMMO") return } if(iDeposit > iCurrentAmount) iDeposit = iCurrentAmount if(iCurrentAmount < iDepositMin) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_DMIN", iDepositMin) return } if(iDeposit < iDepositMin) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_DMIN", iDepositMin) return } new iCurrent = g_iAmmoPacks[id] + g_iSessionMovement[id] new iSum = iCurrent + iDeposit new iBankMax = get_pcvar_num(cvBankMax) if(iBankMax && (iSum > iBankMax)) { iDeposit = iBankMax - iCurrent iSum = iBankMax SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_MAX", iBankMax) } if(iDeposit) { g_iSessionMovement[id] += iDeposit if (g_iWithdrawLimit[id] > abs(iDeposit)) { g_iWithdrawLimit[id] -= abs(iDeposit) } else { g_iWithdrawLimit[id] = 0 } SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_DEPOSIT", iDeposit, iSum, (get_pcvar_num(cvWithdrawLimit) - g_iWithdrawLimit[id])) zp_set_user_ammo_packs(id, iCurrentAmount - iDeposit) if (get_pcvar_num(cvDeBug) >= 3) { new PIP[32],Pname[32] get_user_ip(id, PIP, 31, 1) get_user_name(id, Pname, 31) log_to_file(zplog,"[ZP] Bank: (Player ^"%s^") (IP ^"%s^") deposited ^"%d^" ammovalue to vault",Pname,PIP,iDeposit) } } // If autosave enabled save this bullshit to vault if (get_pcvar_num(cvAutoSave) == 1) { SaveClient(id, g_szAuth[id]) } } Command_Withdraw(id, iWithdraw) { new iDeposited = g_iAmmoPacks[id] + g_iSessionMovement[id] new iWithdrawMax = get_pcvar_num(cvWithdrawMax) new iWithdrawLimit = get_pcvar_num(cvWithdrawLimit) if(!iDeposited) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_EMPTY") return } if(iWithdraw > iDeposited) iWithdraw = iDeposited if(iWithdraw > iWithdrawMax) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_WMAX", iWithdrawMax) return } if((g_iWithdrawLimit[id] > iWithdrawLimit) || ((g_iWithdrawLimit[id] + iWithdraw) > iWithdrawLimit)) { SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_WLIM", iWithdrawLimit, (iWithdrawLimit - g_iWithdrawLimit[id])) return } g_iWithdrawLimit[id] += iWithdraw g_iSessionMovement[id] -= iWithdraw SayText(id, id, ZP_BANK_FMT, id, "ZP_BANK_WITHDRAW", iWithdraw, iDeposited - iWithdraw, (get_pcvar_num(cvWithdrawLimit) - g_iWithdrawLimit[id])) zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + iWithdraw) if (get_pcvar_num(cvDeBug) >= 3) { new PIP[32],Pname[32] get_user_ip(id, PIP, 31, 1) get_user_name(id, Pname, 31) log_to_file(zplog,"[ZP] Bank: (Player ^"%s^") (IP ^"%s^") withdrawed ^"%d^" ammovalue from vault",Pname,PIP,iWithdraw) } // If autosave enabled save this bullshit to vault if (get_pcvar_num(cvAutoSave) == 1) { SaveClient(id, g_szAuth[id]) } }Chcesz się nauczyć robić map do cs?
Masz jakiś problem w mappingu?
Zapraszam cię na moją stronę udzielę ci odpowiedź na każde pytanie.

-
02-04-11 22:13 #3Bot
- Grupa
- Użytkownik
- Dołączył
- Mar 2009
- Mieszka w
- Ostrów Wlkp
- Postów
- 53
- Karma
- Neutralna
Odp: Bank Ammo pack (ZP_Bank)
Łap link do ZP_Bank na nick [Dodatkowy przedmiot] Bank [możliwość chowania ammo packów] - Zombie Plague
-
02-04-11 22:14 #4Bot
- Grupa
- Użytkownik
- Dołączył
- Mar 2009
- Mieszka w
- Ostrów Wlkp
- Postów
- 53
- Karma
- Neutralna
Odp: Bank Ammo pack (ZP_Bank)
to co zamykamy
Podobne wątki
-
Bank
By Raku in forum Pluginy AMX Mod XOdpowiedzi: 19Ostatni post / autor: 14-11-11, 22:15 -
zoombi!! /bank ammo packs !!!!!!!!!!
By hoorang in forum Problemy i pytaniaOdpowiedzi: 1Ostatni post / autor: 17-11-09, 15:22 -
Przerobienie pluginu - bank ammo packów
By miodzik in forum Scripting HelpOdpowiedzi: 0Ostatni post / autor: 02-11-09, 19:42 -
przerobienie pluginu - bank ammo packów
By miodzik in forum Problemy i pytaniaOdpowiedzi: 1Ostatni post / autor: 01-11-09, 14:38 -
[Szukam Pluginu] Ammo Pack
By Dasereks in forum Poszukiwane pluginy AMXXOdpowiedzi: 5Ostatni post / autor: 14-08-09, 19:39



LinkBack URL
About LinkBacks









Zakładki