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Forumowy ekspert
Grupa: Użytkownik
Postów: 1,617
Zarejestrowany: Sep 2008
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Odp: PLugin wg. poradnika -
13-11-08, 20:01
Cytat:
Napisał ^^KaMaZZ~.^
Spróbuj tego:
Kod php:
#include <amxmodx> #include <amxmisc> #include <nvault> #include <csx>
#define MAXCLASSES 6
new const CLASSES[MAXCLASSES][] = { "Dziecko", "Dobry", "Cwanaiczek", "VIP", "Zawodowiec", "PrO" }
new const LEVELS[6] = { 100, 200, 400, 800, 1600, 3200 }
new PlayerXP[33],PlayerLevel[33],PlayerClass[33] new XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init() { register_plugin("XpMod", "1.0", "Fxfighter") register_event("DeathMsg", "eDeath", "a") SaveXP = register_cvar("SaveXP","1") XP_Kill=register_cvar("XP_per_kill", "20") XP_Hs=register_cvar("XP_hs_bonus","20") XP_Knife=register_cvar("XP_knife_bonus","20") g_vault = nvault_open("animod") register_clcmd("say /class", "ChangeClass") register_clcmd("say_team /class", "ChangeClass") register_clcmd("say /xp", "ShowHud") register_clcmd("say_team /xp", "ShowHud") }
public client_death(attacker,victim,weap,hedshot,teamkiller) { PlayerXP[attacker] += get_pcvar_num(XP_Kill) if(hedshot) PlayerXP[attacker] += get_pcvar_num(XP_Hs) if(weap == CSW_KNIFE) PlayerXP[attacker] += get_pcvar_num(XP_Knife) while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { client_print(attacker, print_chat, "[Animal Mod] Congratulations! You are a level %i %s!") PlayerLevel[attacker] += 1 } ShowHud(attacker) SaveData(attacker) }
public ShowHud(id) { set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0) show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]]) }
public ChangeClass(id) { new menu = menu_create("Class Menu" , "Class_Handle"); menu_additem(menu ,"Dog", "1" , 0); menu_additem(menu ,"Cat", "2" , 0); menu_additem(menu ,"Horse", "3" , 0); menu_additem(menu ,"Cow", "4" , 0); menu_setprop(menu , MPROP_EXIT , MEXIT_ALL); menu_display(id , menu , 0); return PLUGIN_CONTINUE; }
public Class_Handle(id , menu , item) { if(item == MENU_EXIT) { menu_destroy(menu); } new szCommand[6] , szName[64]; new access , callback; menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback); new i = str_to_num(szCommand) if(PlayerClass[id] != i) { PlayerClass[id] = i client_print(id,print_chat,"You are now a %s",CLASSES[i]) } else { client_print(id,print_chat,"You are alredy a %s",CLASSES[i]) } menu_destroy(menu); return PLUGIN_CONTINUE }
public client_connect(id) { if(get_pcvar_num(SaveXP) == 1) { LoadData(id) } }
public client_disconnect(id) { if(get_pcvar_num(SaveXP) == 1) { SaveData(id) } PlayerXP[id] = 0 PlayerLevel[id] = 0 PlayerClass[id] = 0 }
public SaveData(id) { new AuthID[35] get_user_authid(id,AuthID,34) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-Mod",AuthID) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_CONTINUE }
public LoadData(id) { new AuthID[35] get_user_authid(id,AuthID,34) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-Mod",AuthID) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerxp[32], playerlevel[32] parse(vaultdata, playerxp, 31, playerlevel, 31) PlayerXP[id] = str_to_num(playerxp) PlayerLevel[id] = str_to_num(playerlevel) return PLUGIN_CONTINUE }
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chodzi mi o to
Zapraszam na serwa!
Wbijać! ;))
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